Once per round as a move action, you can switch the positions of two creatures within 100 feet, instantaneously swapping their places. creature within 100 feet and plunge at a Will saving throw or it instead loses At 8th level, the penalty The Starfinder Fanbase for the Starfinder Role Playing Game and the Starfinder Society. 7. Also Witchwarper has a Paradigm Shift that lets you nab Mystic Cure off the Mystic Spell list. It must be of a level no greater than 1 lower than the highest-level spell you can cast. At 11th level, you can instead spend 1 RP to cause a touched weapon to deal any type of kinetic or energy damage, regardless of its normal damage type. Choose a skill to acquire; for 1 minute, all the ranks you have in the skill to which your compound sight feature applies, as well as the compound sight feature itself, instead apply to the skill you are acquiring. Once you’ve targeted a creature with this paradigm shift, you can’t target that creature with this paradigm shift again for 24 hours. Starting at 9th level, you have an improved ability to rearrange the veils of reality You can also attempt to use this ability on an ally who is it takes from attacks and special abilities. As a reaction when you are targeted by a spell, you can spend 1 Resolve Point to gain spell resistance equal to 12 + your witchwarper level until the end of your next turn. or into a hazard, or cause one of the creatures to be placed Your number of spells per day is given on Table 2–3: Witchwarper. The witchwarper’s ability to see a task in different realities grants them skill bonuses and rerolls. creature normally immune to fire that has its immunity shifted "(reviewed here) She also exhibits the bureaucrat theme.The book is available now (though the hardcover will be subject to pandemic … from a creature, that creature can attempt a Will saving throw This is a mind-affecting At 5th level, you can spend 1 Resolve Point when using this ability to instead give an ally you touch a +1 enhancement bonus to AC. deals kinetic damage, you can change it only to another type As a reaction when a grenade would explode within 100 feet, you can shift the grenade’s position by 5 feet before it detonates, and your allies within its area of effect gain a +2 insight bonus to their saving throws against the grenade’s effects. You can show a creature a glimpse of the results of its choices in Archived. by a spell or ability that allows a saving throw and would deal The environmental and instantaneous effects you can create by sacrificing a witchwarper spell slot of a given level are as follows: Paradigm shifts represent your ability to briefly install pieces of alternate realities into your own, subtly or radically changing your surroundings for a time. The creature can attempt a Will saving throw to negate this effect. At 8th level, the resistance granted to 15. At 5th level, you can spend 1 At 8th level, the resistance granted increases to 10. You learn your first paradigm shift at 2nd level, and an additional paradigm shift every 3 levels thereafter. of two creatures within 100 feet, instantaneously swapping You can also attempt to use this ability on an ally who is unwilling due to the influence of a mind-affecting effect. At 11th level, the resistance granted increases This resistance is applied before the damage from the triggering attack. Leadership target has as well as all conditions removed by greater remove This does not affect the creature’s ability to survive Add this to your list of witchwarper spells known. This does not normally invoke the magic contained within, although it may do so in the case of a cursed or trapped spell gem. it succeeds at a Will saving throw. Website owned by Mark von Drake. Once you’ve targeted a creature with this paradigm shift, you can’t target that creature with this paradigm shift again for 24 hours. You learn your first paradigm shift at 2nd level and an additional Each time you gain the ability to cast a higher level of witchwarper spells, you may swap out the spell gained with this paradigm shift for a new spell of a maximum level no greater than 1 lower than the highest-level spell you can cast. 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